Category Archives: Video Games

Cambridge Startup Happy Cloud?s On Demand Video Game Store Now Open

Cambridge Startup Happy Cloud’s On Demand Video Game Store Now Open











Cambridge, MA (PRWEB) July 18, 2011

Imagine that finding your next video game is just as easy as finding Saturday night’s movie on Comcast or Netflix. The Happy Cloud, the on demand digital distribution platform for video games, has just opened its online PC game store to the public, providing gamers an instantaneous alternative to the typical video game download.

“Gamers don’t want to wait overnight for a download that might get interrupted,” says Eric Gastfriend, VP and GM of Happy Cloud. “Happy Cloud offers instant accessibility for top quality PC games. Our technology enables a seamless trial-purchase flow that gives publishers a hassle-free way to expose their games to new audiences. We’re launching today with 10 games from 3 publishers, and we will be rapidly expanding the catalog post-launch.”

Unlike other cloud gaming services that use video streaming, Happy Cloud has no lag or reduction in image quality. Happy Cloud pre-installs the game in the cloud and runs the game locally on the user’s computer, so that the game behaves the same as if it were installed on the PC.

Happy Cloud is opening to customers in the U.S. with games from publishers including Warner Brothers Interactive Entertainment, Paradox Interactive, and Frictional Games. No support is required from publishers or developers to bring the games to the cloud on the Happy Cloud. Try or buy a new game today at http://www.thehappycloud.com.

About Happy Cloud

Happy Cloud has developed a patent-pending, cloud-based, on demand solution for digital distribution of video games. The technology uses a virtualized file system pre-installed and pre-packaged on the network, eliminating the need for the burdensome download and installation typically associated with high-end PC games. No additional effort is required on behalf of publishers to make games available on the Happy Cloud—no developer time, source code, or demo builds are needed. The Happy Cloud flagship store is opening to the public on July 18

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ComScore Media Metrix AiM Ranks GameDAILY Top Video Game Website in Online Search for Games

ComScore Media Metrix AiM Ranks GameDAILY Top Video Game Website in Online Search for Games











(PRWEB) May 2, 2005

San Francisco, CA (PRWEB) May 2, 2005 – GameDAILY, a leading video game media company, today announced that comScore Media Metrix, the industry-leading Internet audience measurement service, ranked GameDAILY highest among users who search for games online. According to comScore Media Metrix AiM, GameDAILY has the highest composition, within the Games category, of users who have searched for game information online (with an index of 375 and a composition of 31.6%). GameDAILY also reported that in Q1 2005, video game downloads nearly doubled on the site, and visitors downloaded games and visited gaming sites in record force.

“GameDAILY’s continued development of our site services and advertising products is clearly making us the preferred choice for video game entertainment and information for the mainstream game enthusiast,” states Mark Friedler, chief executive officer. “We are committed to building the premiere video game portal for the mainstream gamer, giving consumers the most comprehensive video game information and entertainment to support their buying decisions. In turn, we are making more meaningful connections between gamers, publishers and leading consumer brands by delivering the elusive 14-34 male audience.”

GameDAILY.com is the first one-stop resource for everyone interested in the game industry, from entertainment enthusiasts to game industry professionals alike. The company operates websites targeting video game entertainment and is staffed by over 20 editors, writers and contributors. All of GameDAILY content will continue to be free including the Gigex-powered game downloads. The GameDAILY consumer site reaches mainstream, casual, core and hardcore gamers through an extensive syndication network of 100 affiliated sites and portals which includes content partners such as Earthlink, Game Revolution, Game Trailers.com , Lycos Gamesville, Vibe and Yahoo! Games. The popular GameDAILY Biz trade newsletter is available free at http://biz.GameDAILY.com

About GameDAILY

GameDAILY is a leading video game media company that reaches over 6.8 million US gamers each month through its destination site, http://www.GameDAILY.com , and a network of over 100 affiliated sites and portals. Founded as Gigex, GameDAILY has unrivaled experience promoting hundreds of major game titles for leading publishers including Atari, Disney, Electronic Arts, Microsoft, TakeTwo, THQ, UbiSoft, Vivendi Universal and others. The GameDAILY newsletter is the leading video game trade publication and is available at http://biz.GameDAILY.com. The website is owned and operated by Gigex, Inc which was founded in 1995 and is privately held with offices in San Francisco and New York City.

About comScore Media Metrix

comScore Media Metrix, a division of comScore Networks, provides industry-leading Internet audience measurement services that report – with unmatched accuracy – details of online media usage, visitor demographics and online buying power for the home, work and university audiences across local U.S. markets and across the globe. comScore Media Metrix continues the tradition of quality and innovation established by its Media Metrix syndicated Internet ratings – long recognized as the currency in online media measurement among financial analysts, advertising agencies, publishers and marketers – while drawing upon comScore’s advanced technologies to address important new industry requirements. All comScore Media Metrix syndicated ratings are based on industry-sanctioned sampling methodologies.

Press Contact:

David Libby

dlibby@davidlibby.com

Tel. 510.663.8155

Cel. 510.377.1466

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Vocus©Copyright 1997-

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Michael Dodd Launches Game Plan Entertainment LLC

Michael Dodd Launches Game Plan Entertainment LLC











The Video Game Multiplex


Houston, TX (PRWEB) May 11, 2011

Michael Dodd has founded “Game Plan Entertainment,” in Houston, TX. The company provides unique video game setups for special events. The targeted customer base includes event planners for corporate social events, bar/bat mitzvahs, church groups, birthday parties, and more.

The signature offering of the new company is the “Video Game Multiplex” – a fully customizable structure that holds between 4 and 8 HDTVs; each paired with its own game system. All of the most popular games for Xbox 360, Playstation 3, and Wii are available. Enhancements to the traditional games include: racing simulators with realistic wheels and pedals for racing games, special packages for Rock Band, boxing gloves for boxing games and more. Classic arcade game systems such as Pacman and Gallaga are also available for the more nostalgic video game enthusiast.

In addition to offering the equipment for rent, Game Plan includes instruction/coaching with most of the video game party packages offered. Coaches will attend the event and explain how the different games work and help the guests to hone their skills. They can also help in organizing and carrying out tournaments or other contests.

Game Plan is headquartered in Houston, TX but will also serve the Austin, San Antonio, and DFW markets. The company’s website can be found at http://www.GamePlanEnt.com.

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Retro Game Developers and Hackers Delight with Release of New Book “Design Your Own Video Game Console”

Retro Game Developers and Hackers Delight with Release of New Book “Design Your Own Video Game Console”












Silicon Valley, CA (PRWEB) February 7, 2005

Written by Andre’ LaMothe, the world’s best selling game programming author, “Design Your Own Video Game Console” breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!

“Design Your Own Video Game Console” is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation Micro Edition and much more.

“Design Your Own Video Game Console” with its 800+ pages covers everything you need to know to design your own game console including: Basic atomic physics and semiconductor theory primer.

Introduction to circuit analysis; current, voltage, and resistance. Analog design using discrete components. Digital electronics and Boolean algebra. Physical hardware construction and prototyping techniques. Combinational logic and advanced integrated circuit building blocks. Finite state machine design. Computer architecture and design. Understanding and using microprocessors and microcontrollers. Developing software for embedded systems. Designing video (NTSC/VGA), audio, and input device systems. Interfacing and communications. And finally, the complete design and discussion of the XGS Micro Edition.

In LaMothe’s own words, “Game development has become almost a pure software endevour, the days of a game developer/designer creating an entire game including the concept, hardware, and software are long gone. The art and skill of this is also being lost, especially the electrical engineering aspects. I hope to rekindle the knowledge of game hardware design as well as give software game developers something new and exciting to explore. Additionally, retro games and hardware are a lot of fun to play and develop and this book is a pathway to this technology and more”

“Design Your Own Video Game Console” is on sale exclusively at http://www.xgamestation.com in the “Books” section under products.

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GameBrink.com Expands U.S. Market for Import Japanese Video Games

GameBrink.com Expands U.S. Market for Import Japanese Video Games










Federal Way, WA (PRWEB) June 9, 2005

It is a little-tapped market in North America, but that is precisely what convinced GameBrink.com founder Jeromy Stroh to go into business. Stroh, who had been importing video games from Japan for his own use, knew how interested gamers were in playing new titles like “Bleach: Heat the Soul,” a PSP game based on the popular “Bleach” anime series by Kubo Tite, or the so-cute-it-hurts simulation series “Nintendogs,” which allows Nintendo DS players to care for virtual puppies.

“There just aren’t many stores that compete in this niche,” Stroh

explained. “Demand for import Japanese video games is growing, however, primarily because PSP and Nintendo DS systems require no modification to play Japanese games, and very little effort is required to be able to play PS2 and GameCube games from Japan.”

There is also the draw of being able to play the latest video games long before their English versions are available in this country: Many games are released in Japan months before they hit the U.S. It is perfectly legal to import them, but GameBrink.com is one of the few companies doing so.

As a result, the site’s sales are already brisk – and growing with ever new release. Pre-orders scheduled for this month include “Coded Arms,” a wireless PSP multiplayer fighting game that simulates virtual reality; “Bomberman: Panic Bomber,” a four-player PSP WiFi action puzzle game; “Adventure Player” for PSP, where players make their own adventures; and “Trauma Center: Under the Knife,” a Nintendo DS game where players must make use of the stylus and voice recognition system to operate on patients with a myriad of ailments.

Part of the allure of import video games, said Stroh, stems from the fact that games from Japan won’t play on U.S. PlayStation 2, GameCube or GameBoy systems without a modified chip – which can void a system’s warranty – or an adaptor, so not just anyone can play. GameBrink.com will soon offer the adaptors.

In choosing to carve out a niche market, GameBrink.com and other importers could be changing the face of gaming in America. As more U.S. gamers are able to purchase import Japanese video games, a larger American fan base is created for games that manufacturers have thus far released only in Japan. A larger fan base translates to increased sales – and that, in turn, could convince manufacturers to bring more games to the U.S. market. GameBrink.com might just be on the brink of something big.

Contact:

Jeromy Stroh

GameBrink.com Import Video Games

253-874-2297

webmaster@gamebrink.com

http://www.gamebrink.com

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Vocus, PRWeb, and Publicity Wire are trademarks or registered trademarks of Vocus, Inc. or Vocus PRW Holdings, LLC.







Planetwide Games Launches Comic Book Creator Self Publishing Software For Video Games At The San Diego Comic-Con International

Planetwide Games Launches Comic Book Creator Self Publishing Software For Video Games At The San Diego Comic-Con International











(PRWEB) July 13, 2005

Media Alert:

When: July 14-17, 2005

Where: San Diego Convention Center, Booth #5204

Who: Planetwide Games Comic Book Creator Self Publishing Software for Video Games

Summary: Planetwide Games Exhibits this week at San Diego Comic-Con International 2005 their innovative “Comic Book Creator” Self-Publishing Software for Video Games. Planetwide Games will also headline world renowned Fantasy Artists Boris Vallejo and Julie Bell at Planetwide’s Comic-Con Exhibit to promote their creative involvement with the company.

What: Planetwide Games is launching their preview edition of “Comic Book Creator” at the San Diego Comic-Con International. This is the first comprehensive PC Self-Publishing Comic Book Software for Video Games. “Comic Book Creator” retail and distribution plans will be announced by Planetwide Games who will use their established, worldwide retail distribution channels.

Planetwide Games “Comic Book Creator” Self-Publishing Software allows Comic Book Enthusiasts and Gamers with the opportunity to capture their video game play experience from their favorite video games and Make their own Comics. Consumers everywhere will soon be able to easily Self-Publish their own Comic Book Adventures captured and created from their video game play. Planetwide Games will soon offer a trial version of the Comic Book Creator, which will be available at http://www.PlanetwideComics.com. This proprietary and patent pending software was developed by with team of artists and comic book experts at Planetwide Games. Interested Comic Book enthusiasts and Gamers are encouraged to visit: http://www.PlanetwideComics.com for more details.

Who: Planetwide Games (a Bluetorch On-Line Games, Inc. company) is based in Costa Mesa, CA, and is establishing itself as an innovative publisher and distributor of leading online video game interactive entertainment. Planetwide Games also develops proprietary online technology and unique software for the video game industry and continues to build a worldwide network of affiliates to distribute their gaming products. Planetwide Games’ popular RYL: Path of the Emperor MMORPG video game recently launched their $ 1,000,000 Grand Prize Tournament. Please visit: http://www.RYL.net.

For more information, please contact Mark Politi at Mark at planetwidegames.com .

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2008 Increase in Video Game Tester Jobs Not an Excuse for Teens to Game More

2008 Increase in Video Game Tester Jobs Not an Excuse for Teens to Game More

video game tester square

Tokyo, Japan (PRWEB) January 3, 2008

The new year will see a massive increase in demand for video game testers — but don’t start encouraging your teen to play more video games just yet.

According to Hitoshi Jones, editor of an online news portal that covers jobs in the video game industry, with the popularity of the new next-generation video game consoles continuing to grow, video game enthusiasts are clamoring for new titles. Because of this, 2008 will see a massive increase in demand for video game testers and other positions in the video game industry.

“For those who’ve ever wanted to become a video game tester, 2008 is going to be the year for them,” says Jones, editor of http://www.BeAGameTester.com. “Game design companies are cranking out new games trying to keep up with the surge in demand, but they need to keep up on quality control too – that’s why there will be even more video game tester jobs available this year.”

It looks like there are plenty of people interested in filling these positions too. According to Jones, the number of visitors to his site searching for jobs in the video game industry has been increasing rapidly in recent months.

“There are obviously many people who like the idea of being able to get paid to play video games,” say Jones. But he cautions that although there are some companies that will let gamers test new and upcoming releases from the comfort of their own home, the full-time positions are not quite as glamorous.

“Basically, the large game design companies either outsource or have a separate department for game testers, where employees have to come in and do a serious day’s work testing and finding flaws in a game,” Jones says. He reports that this often requires doing a repetitive task, such as testing a single function on a piece of game hardware or playing through a single level in a game over and over again until any and all problems are identified and isolated. “It’s serious work,” says Jones. “But serious gamers who get these video game tester jobs really enjoy the challenge.”

Does this increase in job openings mean that parents should encourage their teens to play more video games with an eye on future employment? “Of course not,” says Jones. “People who work in the video game industry need to do high level problem solving, work in teams and write and communicate effectively on a daily basis — this means people who did well in their studies, especially math and science are the most valuable to a prospective employer.”

Of course a passion for video games is a plus says Jones, but he emphasizes, “People who pursue video gaming at the expense of their education will find it very difficult to get paying jobs in the video game industry — no matter how high the demand becomes.”

For those interested in learning more about where to find and how to secure jobs in the video game industry, Jones invites them to visit and leave any questions or comments they may have at http://www.BeAGameTester.com.

About Hitoshi Jones

Hitoshi Jones lives near Tokyo, Japan and writes regularly about jobs in the video game industry.

Contact:

Hitoshi Jones, editor

BeAGameTester.com

editor@beagametester.com

http://www.BeAGameTester.com

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Vocus, PRWeb, and Publicity Wire are trademarks or registered trademarks of Vocus, Inc. or Vocus PRW Holdings, LLC.

HALO Composer Marty O’Donnell to Give Keynote at GameSoundCon, Conference on Video Game Music and Video Game Sound Design

HALO Composer Marty O’Donnell to Give Keynote at GameSoundCon, Conference on Video Game Music and Video Game Sound Design











www.gamesoundcon.com


Seattle, WA (PRWEB) August 5, 2009

SoundCon, LLC announced today that Marty O’Donnell, Director of Audio at Bungie Studios, will present the Keynote Address at GameSoundCon 2009 LA, to be held on September 24 and 25 at the Hyatt Regency Century Plaza in Los Angeles, CA. Marty has been Audio Director for Bungie Studios since 2000 and is the composer for the massively successful HALO series of videogames for the Xbox and Xbox 360. GameSoundCon is the leading video game music and sound design conference for the professional and desktop audio community.

“I’m thrilled to have Marty, composer and Audio Director of one of the most iconic games of our generation to give our keynote address,” said Brian Schmidt, Director of GameSoundCon. “In addition to composing one of the most instantly recognizable video game themes in recent memory, Marty is known for keeping the bar high and pushing the boundaries forward in video game music composition and video game sound design. Marty’s background in both the traditional music and video game industries will give GameSoundCon attendees a real-world perspective on crossing over from traditional audio to the world of video games.”

“There are huge differences between composing film music and composing video game music. Video game sound design also presents special challenges unique to video games,” said Marty O’Donnell. “GameSoundCon provides the essential information anyone serious about doing video game music or video game sound design needs to know and I’m excited to be a part of it.”

In addition to the keynote address, GameSoundCon features two days of seminars and panels on video game music composition and video game sound design, focusing on the unique technical, creative and business challenges of breaking into and working in the video game industry.

GameSoundCon LA 2009 will be held on September 24 and 25 in Los Angeles, CA, at the Hyatt Regency Century Plaza.

Early bird discount registration for GameSoundCon Los Angeles runs through August 18, 2009.

To learn more about GameSoundCon and a view complete listing of sessions and speakers, visit GameSoundCon.

SoundCon LLC is dedicated to education on the art, technology and business of game music and game sound design. With speakers from companies such as Sony, Microsoft, ASCAP, SounDelux, Technicolor, and Bungie, GameSoundCon is the only video game music and sound conference specifically for the professional audio community. GameSoundCon creator and speaker Brian Schmidt received the Game Audio Network Guild’s 2008 Lifetime Achievement Award, and is a 23 year veteran in the game audio industry, having composed game music and created sound effects for over 130 interactive games.

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World Video Games Market to Exceed US$61.9 Billion by 2012, According to a New Report by Global Industry Analysts, Inc.

World Video Games Market to Exceed US$ 61.9 Billion by 2012, According to a New Report by Global Industry Analysts, Inc.

San Jose, California (PRWEB) February 26, 2008

World Video Games market is forecast to maintain a CAGR in excess of 7.5% over the 2001-2012 analysis period and exceed US$ 61.9 billion by 2012. Console Video Games dominate the global market for Video Games, with a share estimated at 54% in 2007. In terms of growth, however, Online Video Games are forecast to surpass all other segments, with a projected CAGR of 24.60% over 2001-2012.

As video game graphics improve in resolution and rendering speed, and film and television move into the digital arena, the gap between them gradually closes. Actors, storylines, and cinematic norms are making their way into video games, with the result that quite a few of the well-known series, titles, and franchises are often included in both.

The market for video games follows a cyclical trend wherein, high sales are recorded when new consoles are launched followed by a period of slump, when software sales sustain the market. Video game consoles are high priced products, the sales of which virtually push up the market. Additionally, new console launches are followed by introduction of new game titles the sales of which, add to the overall growth in video games market.

Console manufacturers slash hardware prices to boost volume sales especially during lean off-peak season. This is likely to effect console hardware sales in terms of value. However, manufacturers expect to recover losses on hardware from greater console software sales.

Pent-up demand for new software and consoles integrated with next-generation features is driving the growth of gaming market across the globe. Functionality upstaged the development centers, mirroring the progressive trend towards powerful and entertaining games. Sales of video games, worldwide, are outshining ticket sales at the box office. This phenomenal growth of video games is attributed to rising popularity of massively multiplayer online games (MMOGs) and the recent launches of next-generation video game consoles with enhanced features, power, and blazing performance aspects. These gaming consoles were developed and released by three leading console companies, Microsoft, Sony, and Nintendo. Additionally, extensive multiplayer online games have revolutionized the global video gaming market.

The introduction of new generation video games with enhanced features and technological breakthroughs are expected to give an additional fillip to the industry sales and profits. The ability of the video and consoles market to incorporate advanced features including Internet hook-ups and DVD player is boosting up sales. As per a recent estimate, as much as 60% of all Americans play video games. Rapid evolution in technology brought in large-scale changes in the video gaming industry. Numerous changes happened during the past few years in almost all areas of the video games. One of the most noticeable is the shift from 2D to 3D picture format. Latest developments in PCs and high power consoles allowed high-level special effects to be included in video games that were till recently available only to special-effects professionals in film industry. Special effects, such as shaders, cloth simulations and complex facial animation rigs have become quite common in video games these days. Technological development continued to bring in more complex simulations such as cloth with collision detection, volumetric effects, muscles, hair, depth of field and logical motion blur.

Major companies covered include Activision, Inc, Capcom Co., Ltd, Eidos Interactive Ltd, Electronic Arts, Infogrames Entertainment, S.A., Jadestone Group AB, Jaleco Holding Ltd, Konami Corporation, Metro-Goldwyn-Mayer Inc, Microsoft Corporation, Namco Bandai Games Inc, Nintendo Co. Ltd, Oberon Media, Inc, Radica Games Limited, Sega Corp, Sony Computer Entertainment Inc, Take 2 Interactive, Ubi Soft Entertainment and Vivendi Games.

Video Games market in the study are analyzed by the following platforms – Console, PC, Handheld, Online, Wireless and Other Platforms.

For more details about this research report, please visit http://www.strategyr.com/Video_Games_Market_Report.asp.

About Global Industry Analysts, Inc.

Global Industry Analysts, Inc., (GIA) is a reputed publisher of off-the-shelf market research. Founded in 1987, the company is globally recognized as one of the world’s largest market research publishers. The company employs over 700 people worldwide and publishes more than 880 full-scale research reports each year. Additionally, the company also offers a range of over 60,000 smaller research products including company reports, market trend reports, and industry reports encompassing all major industries worldwide.

Global Industry Analysts, Inc.

Telephone 408-528-9966

Fax 408-528-9977

Email press@StrategyR.com

Web Site http://www.StrategyR.com

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DB Enterprise Group, INC Announces Launch Of New Website

DB Enterprise Group, INC Announces Launch Of New Website










(PRWEB) October 2, 2005

DB Enterprise Group, INC based out of Mesquite, NV announces the launch of their new video game website, http://www.starportgames.com. Starport Games is geared to the young video game player who may not have a lot of money to spend, by offering video games and accessories at discount prices. Young video gamers have a hard time shelling out $ 50.00 for a video game. Starport Games hopes to alleviate that problem for gamers and parents as well.

That isn’t all that Starport Games will be offering though. They offer video game cheat codes, gaming news and even video game posters to decorate your room with.

A blog site has also been added to Starport Games for gamers who want to give reviews and experiences about their favorite video games. The blog is located at http://starportgames.blogspot.com and will also offer other ideas on video games such as “How to set up a video game party”. Other projects are in the works for both sites and will be implemented in the coming months.

For more information on DB Enterprise Group, INC go to http://www.starportgames.com

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Vocus©Copyright 1997-

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Vocus, PRWeb, and Publicity Wire are trademarks or registered trademarks of Vocus, Inc. or Vocus PRW Holdings, LLC.